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Slay the spire fusion hammer
Slay the spire fusion hammer








Are you holding on to two fairy in a bottle potions as a failsafe for the heart? Sozu is a great pick there. Is your deck pretty much upgraded where it need to be or you have one or more of the eggs? Anvil is probably a good pick. Are you in Act 3 and just spent all your gold? Slime looks mighty appealing. Also it depends a lot on what else is offered beside it, and where it falls in the run. It's one of the more powerful effects in the game, and with that most of the energy boss relics come with some kind of drawback (and if not a drawback, they're conditional, like slaves collar). Have 9 Energy during a single turn of combat.The thing is having consistent energy every fight is a HUGE upside. I recommend doing this with either The Silent or Defect. The Silent: There are several +Energy cards (upgraded prefered) to help you obtain this achievement.

SLAY THE SPIRE FUSION HAMMER PLUS

I recommend going with the ones requiring the least amount of setup, for example: Outmaneuver following a Burst plus Adrenaline and/or Concentrate combo. The Defect: Echo + Energy/Plasma cards (Double Energy, Recycle, Turbo, Fusion and Meteorstrike) is the deck you should be aiming for.

slay the spire fusion hammer

There are multiple ways to play this out, depending on your hand.

slay the spire fusion hammer

For example: you could recycle Meteorstike for zero energy (with an upgraded Recycle) and then play Double Energy or Turbo. You could also go with mutiple Plasma orbs, where adding Capacitator and Consume to your deck would be recommended. Adding Aggragrate to your deck is only viable if you have a beefy deck. Relics: there are numerous relics that will help with this achievement but the Ice Cream relic is probably favourable. Other helpful relics are Ancient Tea Set, Art of War, Happy Flower, Lantern, Sundial, Busted Crown, Coffee Dripper, Cursed Key, Ectoplasm, Fusion Hammer, Mark of Pain, Philosopher Stone, Runic Dome, Sozu, Velvet choker. Potion: Energy potion Barricaded & Imperviousīarricaded: Have 99 Block during combat. Ironclad: I recommend going for a Barricade + Entrench setup. This is the fastest way to obtain these achievements. If the RNG Gods don’t bless you with these cards you can also go for the slower Dual Wield + Metallicize setup (not recommended though).

slay the spire fusion hammer

Of course, a combination of these work as well. The Silent: Getting these achievements with the Silent requires more planning, but is viable. You should aim for a small deck where Burst + Blur (preferably several upgraded copies) is your bread and butter. Recommended additional cards for this deck are: Well-Laid Plans, Adrenaline, Escape Plan, Dodge and Roll, Outmaneuver and Deflect. There are more to list here, but as you want to keep a small deck i would obviously only pick the ones that suit your deck.ĭefect: I personally think getting these achievements with the Defect is the most cumbersome. As there is no card that retains your block in the Defects arsenal, getting your hands on the Calipers relic is highly desirable. Apply 99 or more Poison on a single enemyĪ turtle approach with poison cards like Deadly Poison, Noxious Fumes, Bouncing Flask along with a Burst and Catalyst (preferably upgraded) should do the trick.Potions: Block potion, Essence of Steel Catalyst Relics: Calipers, Prismatic Shard, Unceasing Top, Anchor, Self-Forming Clay, Thread and Needle You could build a deck with a Focus/Frost orb setup (Echo, Capacitor, Consume, Loop, Hologram, Fission, Coolheaded, Glacier) or a “raw” block setup (Echo, Hologram, Reinforced Body, Equilibrium, Charge Battery) where you keep increasing your block ( > 15 per turn).Īnother option, but very RNG dependant, is by getting hold of the Prismatic Shard relic and hope that you get Barricade as a cardreward somewhere down the line.








Slay the spire fusion hammer